128 research outputs found

    Interactive Layout Drawing Interface with Shadow Guidance

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    It is difficult to design a visually appealing layout for common users, which takes time even for professional designers. In this paper, we present an interactive layout design system with shadow guidance and layout retrieval to help users obtain satisfactory design results. This study focuses in particular on the design of academic presentation slides. The user may refer to the shadow guidance as a heat map, which is the layout distribution of our gathered data set, using the suggested shadow guidance. The suggested system is data-driven, allowing users to analyze the design data naturally. The layout may then be edited by the user to finalize the layout design. We validated the suggested interface in our user study by comparing it with common design interfaces. The findings show that the suggested interface may achieve high retrieval accuracy while simultaneously offering a pleasant user experience.Comment: 6 pages, 7 figures, accepted in IWAIT2023, video is here https://youtu.be/Rddjz5jloJ

    Towards Optimal Randomized Strategies in Adversarial Example Game

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    The vulnerability of deep neural network models to adversarial example attacks is a practical challenge in many artificial intelligence applications. A recent line of work shows that the use of randomization in adversarial training is the key to find optimal strategies against adversarial example attacks. However, in a fully randomized setting where both the defender and the attacker can use randomized strategies, there are no efficient algorithm for finding such an optimal strategy. To fill the gap, we propose the first algorithm of its kind, called FRAT, which models the problem with a new infinite-dimensional continuous-time flow on probability distribution spaces. FRAT maintains a lightweight mixture of models for the defender, with flexibility to efficiently update mixing weights and model parameters at each iteration. Furthermore, FRAT utilizes lightweight sampling subroutines to construct a random strategy for the attacker. We prove that the continuous-time limit of FRAT converges to a mixed Nash equilibria in a zero-sum game formed by a defender and an attacker. Experimental results also demonstrate the efficiency of FRAT on CIFAR-10 and CIFAR-100 datasets.Comment: Extended version of paper https://doi.org/10.1609/aaai.v37i9.26247 which appeared in AAAI 202

    Efficient Cross-Device Federated Learning Algorithms for Minimax Problems

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    In many machine learning applications where massive and privacy-sensitive data are generated on numerous mobile or IoT devices, collecting data in a centralized location may be prohibitive. Thus, it is increasingly attractive to estimate parameters over mobile or IoT devices while keeping data localized. Such learning setting is known as cross-device federated learning. In this paper, we propose the first theoretically guaranteed algorithms for general minimax problems in the cross-device federated learning setting. Our algorithms require only a fraction of devices in each round of training, which overcomes the difficulty introduced by the low availability of devices. The communication overhead is further reduced by performing multiple local update steps on clients before communication with the server, and global gradient estimates are leveraged to correct the bias in local update directions introduced by data heterogeneity. By developing analyses based on novel potential functions, we establish theoretical convergence guarantees for our algorithms. Experimental results on AUC maximization, robust adversarial network training, and GAN training tasks demonstrate the efficiency of our algorithms

    Efficient Projection-Free Online Methods with Stochastic Recursive Gradient

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    This paper focuses on projection-free methods for solving smooth Online Convex Optimization (OCO) problems. Existing projection-free methods either achieve suboptimal regret bounds or have high per-iteration computational costs. To fill this gap, two efficient projection-free online methods called ORGFW and MORGFW are proposed for solving stochastic and adversarial OCO problems, respectively. By employing a recursive gradient estimator, our methods achieve optimal regret bounds (up to a logarithmic factor) while possessing low per-iteration computational costs. Experimental results demonstrate the efficiency of the proposed methods compared to state-of-the-arts.Comment: 15 pages, 3 figure
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